Dungeon is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within.
In Dungeon, the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!
Dungeon was created at the Programming Technology Division of the MIT Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the Adventure game of Crowther and Woods, and the Dungeons and Dragons game of Gygax and Arneson. The original version was written in MDL (alias MUDDLE). The current version was translated from MDL into FORTRAN IV by a somewhat paranoid DEC engineer who prefers to remain anonymous.
 
Originally entitled Dungeon, and later renamed to Zork, this game was written by Dave Liebling, Marc Blanc, Tim Anderson and Bruce Daniels while they where at MIT. After they got out of college they formed their own company called Infocom and split the program into three parts to accommodate the size of the small personal computers. I remember getting Zork I for my Commodore 64. The limits of the 64 (32K of free RAM and 164K floppy drive) where filled by the split up version of the game. Now on the Macintosh you can once again get the feeling of playing the full game. Everything from the original game is there and there are even maps available for those who are overwhelmed by the expansiveness of the environment created by those great minds of Infocom (now part of Activision). Ported to the Macintosh by Anthony C. Ard.